Logo

Simulating Humans: Computer Graphics Animation and Control

Large book cover: Simulating Humans: Computer Graphics Animation and Control

Simulating Humans: Computer Graphics Animation and Control
by

Publisher: Oxford University Press, USA
ISBN/ASIN: 0195073592
ISBN-13: 9780195073591
Number of pages: 283

Description:
During the past decade, high-performance computer graphics have found application in an exciting and expanding range of new domains. Among the most dramatic developments has been the incorporation of real-time interactive manipulation and display for human figures. Though actively pursued by several research groups, the problem of providing a synthetic or surrogate human for engineers and designers already familiar with computer-aided design techniques was most comprehensively solved by Norman Badler's computer graphics laboratory at the University of Pennsylvania. The breadth of that effort as well as the details of its methodology and software environment are presented in this volume. The book is intended for human factors engineers interested in understanding how a computer-graphics surrogate human can augment their analyses of designed environments. It will also inform design engineers of the state of the art in human figure modeling, and hence of the human-centered design central to the emergent concept of concurrent engineering. In fulfilling these goals, the book additionally documents for the entire computer graphics community a major research effort in the interactive control of articulated human figures.

Home page url

Download or read it online for free here:
Download link
(2MB, PDF)

Similar books

Book cover: The Cg Tutorial: The Definitive Guide to Programmable Real-Time GraphicsThe Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
by - Addison-Wesley
Cg is a complete programming environment for the fast creation of special effects and real-time experiences on multiple platforms. This book is the definitive introduction to Cg, and will be essential for anyone programming real-time graphics.
(10260 views)
Book cover: Cross-Platform GUI Programming with wxWidgetsCross-Platform GUI Programming with wxWidgets
by - Prentice Hall PTR
wxWidgets is a free C++ API for writing GUI applications. This book is the best way for beginning developers to learn wxWidgets programming in C++. It is a must-have for programmers thinking of using wxWidgets and those already using it.
(15201 views)
Book cover: Magic Ink: Information Software and the Graphical InterfaceMagic Ink: Information Software and the Graphical Interface
by - worrydream.com
The book demonstrates the crucial role of information graphic design, and presents three approaches to context-sensitivity. The intent is to introduce a 'unified theory' of information software design, and provide inspiration for designers.
(7640 views)
Book cover: Michael Abrash's Graphics Programming Black BookMichael Abrash's Graphics Programming Black Book
by - Coriolis Group Books
A book for game developers and serious assembly language programmers. It explores the technology behind the popular Doom and Quake 3-D games, and explains optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, etc.
(13893 views)