Machine Learning for Designers
by Patrick Hebron
Publisher: O'Reilly Media 2016
Number of pages: 79
This book not only introduces you to contemporary machine learning systems, but also provides a conceptual framework to help you integrate machine-learning capabilities into your user-facing designs. Using tangible, real-world examples, author Patrick Hebron explains how machine-learning applications can affect the way you design websites, mobile applications, and other software.
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by David Barber - Cambridge University Press
The book is designed for final-year undergraduate students with limited background in linear algebra and calculus. Comprehensive and coherent, it develops everything from basics to advanced techniques within the framework of graphical models.
by Owain Evans, et al. - AgentModels.org
This book describes and implements models of rational agents for (PO)MDPs and Reinforcement Learning. One motivation is to create richer models of human planning, which capture human biases. The book assumes basic programming experience.
by Csaba Szepesvari - Morgan and Claypool Publishers
We focus on those algorithms of reinforcement learning that build on the theory of dynamic programming. We give a comprehensive catalog of learning problems, describe the core ideas, followed by the discussion of their properties and limitations.
by Aaron Hertzmann - University of Toronto
Contents: Introduction to Machine Learning; Linear Regression; Nonlinear Regression; Quadratics; Basic Probability Theory; Probability Density Functions; Estimation; Classification; Gradient Descent; Cross Validation; Bayesian Methods; and more.